Autodesk-3ds Max Character Animation with Bones & the Character Studio Plugin

Location: Washington


Ad details

Future Media Concepts 1627 K Street,Suite 900,NW,DC 20006


http://www.fmctraining.com/fmc.asp?l=Washington+DC&p2=Upcoming+Classes


Contact:202-429-9700/MartinD@FMCtraining.com


(3 days) 11/10-12,   (2011) 2/3-5, 7/14-16, 10/13-15



Remove, Connect, Delete, Create Ends, and Refine Bones
Bone Coloring, Fins adjustment, and Properties
Use Edit Poly to customize Bone Objects
Create Character Node


Add Bones into the Mesh
The “DaVinci” pose Do’s and Don’ts 
Adding Bones into using Mesh Template


Rigging
Mechanical vs. Bone Rigs
Set up a Rig using HI Solver and Sliders
Go over 3 Different Custom Biped Rigs developed by instructor.
Proper usage of Coordinate Systems to prevent Rigging problems
Create Biped, Quadrapeds, Or any Multilegged Character.


Character Studio
Biped and Physique and Skinning
Creating Footsteps
Varying Time and Stride length
Freeform Animation
Anchoring
IK Blending
Body Dynamics
Passing Objects
Obstacle Coursed
Motion Capture
Curve Editing


Skinning
Vertex Editing
Weight Tables
Mirror Mode


Animation Techiques
Human and Animal Locomotion Techniques
Morph Modifier for Facial Animation



Ad ref: 699 | Posted 14 years ago